
Most of the people reading this blog are probably aware of EA's current DRM policy, and you probably already know what i think of it, or DRM, in general.
DRM is one of those present day dillemas that corporations have to deal with to "combat piracy" for software. Piracy is definitely a problem now days on the PC platform, and it has recently in the last year or so become a problem with consoles as well as on the X360 and PS3.
Pirates mostly reside in China, Korea, and Northern Europe. The piracy rate in alone in South Korea is i beleive 75%, and china is 90% (This sparked the idea of making Battlefield Heroes a Free To Play game, by making money off of micro transactions and advertisments). Now, i don't know if this counts stolen software that is legally purchasable in Korea and China, or if it is special software that isn't available in Korea and China. What i mean by software that is illegal is stuff like, currently in Germany you cannot own the American version of HalfLife2 becuase of the blood and gore. All German versions of games are blood and gore free. You can actually be fined and/or go to prison for owning these games if caught, but I'm sure is just a threat.
Anyways, back to the point of this blog. I recently emailed John Riccitiello (CEO of Electronic Arts) regarding EA's current DRM system. I told him the reason it doesn't work and then I layed out a great alternetive that works for everyone much better then the current system. I won't reveal the idea publicly incase he actually does do something like this, i don't want it to be considered a leak, but DO KNOW that John/EA is trying to create a much better DRM system then the one being used right now.
John responded to me with a response that made me grin simply becuase i was surprised he read it. It seems that he does care after all! :]
If you want a better understanding of the DRM i am talking about, go here and here.

2 comments:
Dude, nice work
thanks bro
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